Superheroes and dumbing-up culture

Recently I read this post, Marvel Movies: In a Class by Themselves by J.J. Adamson, and that forced me to gett off my lazy ass and write something I had meant to write for a long time.

Summing up, Adamson’s main points are that superhero movies cannot be considered proper art (I won’t get into that, though) and that there’s something inherently silly about the effort invested in making these movies, which he describes as fake. His example is Black Panther, which is, no matter how great the actors and director may be, still “fundamentally about a cool guy in a catsuit.

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You are not doing it wrong, but change it anyway: injuries and healing spells in D&D

I wrote this post yesterday, but for some reason, the auto-save function isn’t working, which means I had to write it – again.

Long story short, this is the second part of a well-received post I wrote a long time ago about how to interpret Hit Points in D&D (or similar games) in light of the literature that inspired it. The basic idea was that Hit Points shouldn’t be understood as an absolute value, at least if you want to “visualize” or describe what is happening when character lose hit points. By the way, this is not an esoteric interpretation because even the gamey 3.5 edition acknowledges that:

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