Most animals don’t need stats or attributes.

The idea for this post goes to dmdr, who commented on a post I wrote about Strength in D&D. I’m just expanding on the subject.

In D&D, many animals, even tiny animals like rats, have stats. That means they have statistics for Armor Category, base attack (or THAC0), STR, DEX, etc. They even give you experience points in case you go on a cat or cow-killing rampage.

Diablo cows
It’s payback time. Source: gameplanet.co.nz

 

Continue reading “Most animals don’t need stats or attributes.”

Optional Strength rules for unarmed combat [D&D]

It’s a fundamental element in most RPGs: Strength modifies hit chance and damage. From time to time, a few heretics claim that the main attribute for close combat should be speed, dexterity, or something like that, but the answer to these people is always the same:

“You are as ignorant as you are [probably] ugly. For a trained warrior, speed is strength, and strength is speed. The damage any object may cause is basically speed x mass, so the bigger and stronger you are, the faster you will hit, and the more brutal you will be.”

The idea that, somehow, a nimble fighter would beat a 240lb man probably comes from the same crazy hole that gave us Waif-fu and similar nonsense.

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