Get Mythic, by Amatopia, commenting on a Twitter thread about the decline of a “mythical” feeling in fantasy. The gist of the idea, at the risk of simplification, is that contemporary fantasy has a materialistic feeling. It lacks “a richness, a whiff of the unearthly that permeates everything. Magic is the best word to describe it.” Wonder, awe, whatever you want to call it. Essentially the opposite of a setting where magic has been reduced to supernatural engineering or a form of energy manipulation described by a language (both by the narrator and characters) analogous to the one ushered by the scientific revolution.
- You definitely have a problem, Houston.
Ex-Houston 911 operator guilty of hanging up thousands of callers – CBS News 19.04.2018
A former 911 operator in Houston has been found guilty of hanging up on people calling for emergency services. Jurors on Wednesday found 44-year-old Crenshanda Williams guilty of interference with emergency telephone calls, a misdemeanor.
She was sentenced to 10 days in jail and 18 months of probation.
Prosecutors from the Harris County district attorney’s office say she worked as a 911 operator for a year and a half, ending in 2016. Records showed that thousands of calls lasting less than 20 seconds were attributed to her hanging up. She was fired after a supervisor noticed the unusual number of “short calls,”
You are playing some old skool D&D with your friends and decide that you want to play a magic-user. The DM tells you that level 1 magic-users can only cast one spell per day and, to add injury to the insult, “your starting spells are chosen at random.“
You start sweating profusely, but being a hardcore masochist, you accept the ruling and allow Eris, Princess of Chaos and Dice-Rolling, to decide that your magic-user knows three spells (plus Read Magic) of astounding power: Detect Magic, Light, and Magic Missile. Unfortunately, your DM is an ass and does not even know that Light can be used to blind enemies, and, to make things worse, he also uses some weird rule for Magic Missile (1d6+1 of damage, but an attack roll is needed.) In practical terms, that means the destructive power of your character is similar to being able to shoot a single arrow each day. 10 years at the Magic University for this?!