On the problematic nature of orc-slaughtering.

which-one-kills-more_dd

I stumbled upon this post at DYVERS about that modernist and recurrent issue of “complex morality” in games. I had actually written a huge blog post about the issue, dealing with its relation to original  0&1 D&D edition and how people don’t know how to play anymore, the lack of imagination and sadistic superego of today’s players, the pernicious effect of video game simplifications and post third-edition obsession with numbers in RPGs, how many people don’t seem to know what roleplay actually means or how you play morality (or immorality,) and how all of that ties to contemporary popular culture controversies and their guilt-inducing shenanigans. But then I reread the whole thing and… not even I understood what I had written. Therefore, here you have the tl.dr. version which is even better: