DISUM 30-03-2018: Satanic environmentalists, fetus-snatchers, and a pervert judge.

 

  1. Ancient Chinese Mega-Dungeon

Hidden For A Thousand Years – China’s ‘Underground Great Wall’ – Ancient Origins, via The Epoch Times 29.03.2018

In ancient Chinese history it is recorded that The Northern Song Dynasty (960-1127 AD) battled for 200 years with the Liao and Jin Dynasties, which at the time were ruled by minority races from China’s Northern Territories, the Khitan and Jurchens respectively. The Northern China Plain was an endless flat ground, with no mountains or rivers that could be used to help defend against the northerners. How then, did the weaker Song Dynasty manage to survive for such a long period of time?

[…] Upon further investigation, experts found that ancient war passages were spread throughout Yongqing County in an area covering approximately 300 square kilometers.

Experts discovered that the Yongqing ancient war passages were widespread. They were in fact a large-scale construction used to house troops during times of war. The structures of the caves were complicated and complete, possessing military facilities such as camouflaged exits, covers, and locking gates.

[…] Experts have dug out similar war passages in Yongqing, Xiong county, and Bazhou. The ancient war passages are about 65 kilometers from east to west, 25 kilometers from north to south, which extend through 1,600 square kilometers.

Continue reading “DISUM 30-03-2018: Satanic environmentalists, fetus-snatchers, and a pervert judge.”

Post-apoc settings as a prerequisite of Sword & Sorcery.

What the title says.

There is no great sword & sorcery adventure without exploration and discovery. Exploration requires wilderness, and wilderness implies a negation of the World-Building (“everything needs to be mapped and known”) ethos in sff. Adventures require tension, and tension is impossible if everything is mapped, if civilization is dominant, or if the protagonist can go back to their HQ to resupply and rest. Hence, a vast blank space on the map and danger from wich you cannot escape are required: dungeons, caves, ruins, or being trapped inside a magician’s tower. The hero, if he wants to survive, has no other option but to keep going down.

Continue reading “Post-apoc settings as a prerequisite of Sword & Sorcery.”