You are not doing it wrong, but change it anyway: injuries and healing spells in D&D

I wrote this post yesterday, but for some reason, the auto-save function isn’t working, which means I had to write it – again.

Long story short, this is the second part of a well-received post I wrote a long time ago about how to interpret Hit Points in D&D (or similar games) in light of the literature that inspired it. The basic idea was that Hit Points shouldn’t be understood as an absolute value, at least if you want to “visualize” or describe what is happening when character lose hit points. By the way, this is not an esoteric interpretation because even the gamey 3.5 edition acknowledges that:

Continue reading “You are not doing it wrong, but change it anyway: injuries and healing spells in D&D”

Most animals don’t need stats or attributes.

The idea for this post goes to dmdr, who commented on a post I wrote about Strength in D&D. I’m just expanding on the subject.

In D&D, many animals, even tiny animals like rats, have stats. That means they have statistics for Armor Category, base attack (or THAC0), STR, DEX, etc. They even give you experience points in case you go on a cat or cow-killing rampage.

Diablo cows
It’s payback time. Source: gameplanet.co.nz

 

Continue reading “Most animals don’t need stats or attributes.”