Among all the humiliating things one has to do to survive in the cutthroat and shameless world of Academia, being a criticaster of popular culture has to be the lowest point. There are already a hundred theses on the unbearable sexism of Shakespeare or the colonialism of Kipling, so you’ll have to make do with a paper on the border-fascism of Plants vs. Zombies or the sexism of Super Mario. And forget about Elsevier or The Journal of Modern Literature, you’ll have to get published in The Guardian (and you’ll get paid according to how many people you trick into clicking the article):
It took 20 years to make (and probably a few aneurysms)!
Always bet on the ‘Thal.
Watch this video (it’s short and you can skip some parts) and then read the excerpts from my book (Dangerous Gamers) that I will quote below.
After a long struggle, the paperback version of my book, “Dangerous Gamers,” is available. Now you can read my
ramblings critique of the new over-bloated class of cultural commentators and their latest controversies concerning allegedly violent, sexist, and racist media, including entertainment and (video) games.
The final version (1.2) of my book, Dangerous Gamers, is available. Typos and some odd grammar constructions have been fixed. To ease reading, the formatting of the e-book is now as close as possible to how it is going to look in the paperback version. If everything goes well, that should be available next week. I have already bought one proof copy to see how it looks. There shouldn’t be any problem, but there may be some complications with the stupid cover (curse you, KDP and CreateSpace!) which is why the book isn’t available yet.
I also have added a few extra “mini-chapters.” This is stuff that, for one reason or another, I failed to add to the original version. It’s not essential material, but it’s stuff that helps to get the point across:
-A few paragraphs about the influence of globalization and foreign (i.e., non-American) markets in the content and criticism of mass culture. That’s something that’s actually very important since the business of politicizing culture is, well, a business in the English-speaking world, but it’s also inextricably linked to marketing and consumption, which nowadays is global. I added this at the end of Chapter 1, starting at “The questions and issues I talk about in this book cannot be…“
-The inevitable suckiness of “political” or “message” fiction, explained by pointing out at their extremely short and shallow range of emotional expression, meaning that the protagonists and characters are humans in name only. Unlike other chapters, where my point is mostly about unnecessary or misplaced content and readings (“this shouldn’t belong in entertainment and games”) here I explicitly mention that the narratives of politicized storytelling are false since they are a gross mutilation of human nature.
I added this part at the end of chapter 12, starting at “The problem with so-called “political” stories is not…” and it may be one of the best parts of the book.
-A few paragraphs about the importance of “nicotine” and “poisoning” metaphors when talking about media effects. Those appear at the beginning of chapter 20 (or Part 2, Chapter 4 in the paperback version)
Unless I come across another minor issue (probably a typo or some annoying comma that refuses to stay where it should be,) I won’t make any more updates until (and if) I make a second edition.
Now you can buy the final version of the best book out there about the politicized commentators of games and entertainment and our contemporary moral panics. Why the best? Well, because I say so and, besides, it’s the only one.
This post is a parolation (parody + interpolation) of this article from The Guardian, “Far Cry 5’s violent civil unrest is a much-needed reality check for games.” Unfortunately, this FC5 nonsense came too late for my book, because it’s like the perfect manifestation of the phenomena I describe there.
I recommend reading both articles (The Guardian’s and mine) at the same time, side by side:
My DRM-free ebook, “Dangerous Gamers: The Commentariat and its war against video games, imagination, and fun,” is available on Amazon. Currently, it’s only in ebook format, but I intend to upload a paperback version as soon as possible (Amazon is giving me problems with the formatting of the Table of Contents and a few footnotes, and I need a new and better cover.)
Edit: The book has been updated (grammar, typos, etc.,) be sure that your version (in the “copyright” page) is at least version
1.1. 1.2 If it isn’t, turn the autoupdates on.