You are not doing it wrong, but change it anyway: injuries and healing spells in D&D

I wrote this post yesterday, but for some reason, the auto-save function isn’t working, which means I had to write it – again.

Long story short, this is the second part of a well-received post I wrote a long time ago about how to interpret Hit Points in D&D (or similar games) in light of the literature that inspired it. The basic idea was that Hit Points shouldn’t be understood as an absolute value, at least if you want to “visualize” or describe what is happening when character lose hit points. By the way, this is not an esoteric interpretation because even the gamey 3.5 edition acknowledges that:

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